CQ is a startup company founded by UT students in hopes to get our community more versed in cryptocurrency. Following the stylistic choices and nature of the hit game “HQ,” I was asked to create mockups for the potential interface of the app.
Upon discovering that the textile industry contributes as the #2 player in industry pollution, Fabrick was created to bring awareness of the issue to the public in the most relevant and approachable way. Fabrick focuses to get everyday consumers to "be aware of what you wear," and to further investigate how much energy is used/how much waste is made in the process of producing our clothing. Fabrick does not serve as a heavy-research platform, but rather the first step in getting the public to take action - by shedding light that there is a problem to start with. This company would produce ethically sourced clothing that advertises the issue through an identifiable and cohesive brand system.
charity: water is a non-profit organization that exist to bring clean and safe drinking water to developing countries. After interacting and studying the existing platforms and medias, we rebranded the organization to more clearly communicate their message, and to have a stronger impact; this is not a real rebrand, but a case study.
We have produced a more transparent logo/mark, reinforced their beautiful images in ways that promote higher involvement, created an additional campaign, and mocked up a website that offer a distinct hierarchy of information. These improvements were made in our best judgements based on the organization's pre-existing belief and story. We have also created a brand book of our efforts.
Maps can be created and perceived in many different ways, and in order to create a map of Austin, I have chosen to create a mind map compiled of images taken in the city. Those were then paired with a type that served as good frames, as well as a window to the town.
As an interactive design project, we surveyed our campus to see how much appearance plays a role in first-impressions. Often before we ever interact with an individual, our eyes and brain make an automatic connection that may be unintentional.
The collected information was published in a mini-magazine and serve no other purpose than to get people to reflect on how quickly we may jump to judgement, and to note the trends we have discovered.
A fun graphic tee designed and printed specially for UT Sigma Phi Omega's semi-annual date dash.
A graphic made to accompany Bloomberg Businessweek's article released on November 11, 2016: "This Algorithm's Taste in Wine is Better Than Yours."
This modular type face, Paste, was created on the simplest of grids. It was meant to be simple, but to also play with 2D + 3D illusions. Its subtle curves and overlaps are systematically placed based on the restrictions and rules of this particular type.
Pushing the presented default design, we were to push the boundaries and formal abilities of graphic tools we use on a day-to-day basis. Rather than using the screenshot for quick note-taking or saving an image, we found a way to create a whole new series of images that turn this tool into one of photo manipulation.